[mythtv] Zip file support for NES
Chuck Ferring
chuckf at fullplaymedia.com
Fri Feb 21 11:02:41 EST 2003
I've never used xmess, does it work well?
-----Original Message-----
From: m0j0.j0j0 [mailto:m0j0 at foofus.net]
Sent: Friday, February 21, 2003 10:50 AM
To: Development of mythtv
Subject: Re: [mythtv] Zip file support for NES
How good is Xmess at doing various console emulation? Wouldn't it make
more sense to add support to Myth for that instead of a whole bunch of
different emulators? Just a thought...
-j
On Fri, 2003-02-21 at 12:46, Michael J. Sherman wrote:
> Speaking of which, I've tried using both fceu and tuxnes and can't get
a
> nice looking full-screen effect. I keep getting the window manager
> border around the app, which really isn't ideal. Xmame is nice
because
> of the fullscreen command-line option. Any analog in NES emulators?
>
> Side note: How about the addition of 2600 emulation through XStella?
> Let's go old-school. I'd be great to play my 2600 games on Myth
without
> damaging my nice collection of carts or wearing out my joysticks. I
can
> work on creating a new GameHandler class, perhaps. A valid idea?
> stellahandler.[cpp|h], stellarominfo.[cpp|h], and
> stellasettings.[cpp.h], with slight changes to gamehandler.cpp to
> register the new handler if the XStella binary is found.
>
> -Mike
>
>
> Todd Malsbary wrote:
> > Here's a short patch to add support for roms in .zip files for NES.
I added
> > two files, unzip.[ch], taken from fce ultra and it looks like those
files
> > are also in tuxnes, so the rom check should be compatible with at
least
> > those emulators. There's a little bit of code duplication in
IsNesRom and
> > GetGamename, but I think it's more readable leaving those functions
as is.
--
m0j0.j0j0 <m0j0 at foofus.net>
Foofus Networks
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