[mythtv] overscanning

Isaac Richards ijr at po.cwru.edu
Wed Jun 4 02:06:26 EDT 2003


On Wednesday 04 June 2003 12:58 am, Craig Longman wrote:
> one other thing that's bothering me that i might as well as about trying
> to fix, is that i have to overscan using the nvtv program to get a
> picture that fills my screen.  the 'gui width' and 'gui height' settings
> have been a great help in getting the main gui mostly visible, and the
> settings for adjusting the picture allow me to both fill the screen
> perfectly, as well as see more of the picture than i was seeing previously.
>
> however, because the overscanning moves the 0,0 pixel well outside of
> the screen viewing area, i miss the top few lines of the main myth gui
> (and the game/weather, etc).  what i would like to have a go at is one
> of two things.
> a) allow an x and y offset
> b) automatically center the myth gui inside the desktop resolution.
>
> either would work, but b) would require less 'tuning' and should work in
> most cases, i would imagine.
>
> is there any reason this wouldn't be doable?

I think an x/y offset would work better, as I imagine that you're not going to 
get an even amount chopped off on all sides, so just centering won't work.  
Should be pretty easy to do, as you'd just have to modify the constructor for 
MythDialog in mythwidgets.cpp, too.

Isaac


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