[mythtv] Some bugs, suggestions
John Hurliman
jhurliman at myrealbox.com
Wed Mar 26 10:37:39 EST 2003
How hard would it be to implement some error checking to prevent these
segfaults? Are segfaults a generally accepted way of telling the user
that he has something configured wrong?
John Hurliman
Cedar McKay wrote:
>
>
>> 1) mythbackend segfaults way too easily. At first I couldn't get it
>> to run at all, because all it did was segfault when I tried to start
>> watching live TV. It turned out there were two problems, both of
>> which caused it to crash horribly with no indication of what is
>> wrong. 1) the directory I told it to write video to had the wrong
>> permissions and was therefore not writable. 2) The vbi device was set
>> to use /dev/vbi but that device didn't exist (it was actually called
>> /dev/vbi0). This last one bring me to another bug...
>
>
> does it still seg fault now that you have the vbi device and write
> permissions worked out?
>
>>
>> 4) Even after running mythfilldatabase to refresh the listings, it
>> didn't delete the no-longer-available channels. I had to do that
>> manually by connecting to mysql.
>
>
> I think if you re-run setup there is an option to clear the listings.
>
>> 1) There doesn't seem to be any way to change channels and stay in
>> the EPG. Maybe I'm missing a key? (this relates somewhat to #4 as well)
>>
>> 2) Volume control doesn't work in the EPG screen
>>
>> 3) I can't find a definitive list of keys/functions for each mode.
>
>
> keys.txt in the MC directory.
>
>
>>
>> 4) It doesn't seem as if the key controls are really oriented towards
>> remote control usage. For example, the arrows are
>> fastforward/rewind/chanup/chandown AND do the menu movement. I'm
>> planning to buy a TiVo remote control (unless anyone has a suggestion
>> for a better one!) on ebay and use that with my system so it would be
>> really nice if the keys were one-function enough to work with a real
>> remote. It makes sense to have multi-use keys on a keyboard, not so
>> much on a remote control where the buttons have specific labeled
>> uses. (so, i'd want the chanup/down keys to always function as
>> chanup/chandown, not menu movement in epg). Perhaps a configurable
>> keyboard binding system would help.. of course, I'd prefer if it just
>> had good bindings by default. :)
>
>
> I completely disagree. A keyboard has lots and lots of keys, therefore
> it is fine to have lots of buttons that do different things. Remotes
> have limited number of keys, and everyone's remote is different, so I
> would want as much key re-use as possible. Right now there are
> bindings to a lot of specific keys, for instance 'e' goes to edit mode
> and 'm' goes to epg while watching tv. Also as is I control myth
> without looking at the remote b/c I can do most things with 6 buttons.
> If we seperated out functions, for instance channel up down from menu
> up down for some reason I would have to start looking at my remote a
> lot more to find keys. Folks are talking about a popup menu system so
> you can just hit a single "menu" button, and a list of possible
> actions from any particular context would pop up. That would make it
> possible to do _everything_ with up, down, left, right, enter/space,
> esc and the number buttons. That sounds sweet to me. We could keep
> individual buttons for maniacs like you ;-) who need a different
> remote button for everything.
>
>>
>>
>> 6) The menu icons seem extraordinarily slow to draw... my computer is
>> an Athlon 1600+, which is plenty fast enough to do live TV even
>> underclocked at 1Ghz, yet the menu interface takes about 2 seconds to
>> draw the options. Can something be done about that?
>
>
> You have some sort of problem. Draws fast for me.
>
>
>
> this should probably move to myth-users now.
>
>
> Cedar
>
>
>
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