[mythtv] New fade effect in front end not working well

Isaac Richards ijr at case.edu
Sat Mar 4 23:33:39 UTC 2006


On Saturday 04 March 2006 18:24, Robert Johnston wrote:
> On 3/4/06, Isaac Richards <ijr at case.edu> wrote:
>
> <snip />
>
> > Just note that it's going to be a bit slower than even the old code until
> > I get a bit more time to work on things.  Right now it'll be redrawing
> > the entire menu on any update, which isn't that good. =)
>
> Just out of interest, if using the OpenGL painter, do the images have
> to be re-scaled and precached? After all, the OpenGL engine is
> designed to take textures of any size and re-scale them itself (Using
> Bilinear/Trilinear/Antisotropic filtering)?
>
> I realise the text would still be generated at native resolutions (As
> it's done on-the-fly), but for the rest of the theme, why not let the
> hardware handle the scaling (As it's meant to).

It's certainly possible, but it does simplify the code a bit to be treating 
the two different painters the same way with the same cached images.  Though, 
it might not be too hard to do..

> I wonder what performance is like with the new OGL painter and Mesa...
> A possible alternative to the QT painter there maybe?

Something to test. =)

Isaac


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