[mythtv] Time-based animation controller in mythui

Bryan Mayland bmayland at leoninedev.com
Fri Mar 10 17:19:05 UTC 2006


Isaac Richards wrote:
> The main issue that people are having is that their opengl implementations are 
> either completely non-existant (and so falling back to mesa) or _very_ slow.  
> Nothing it's doing should tax a video card very much if some accel is enabled 
> (it's basically just blending textures together).
>   
    Oh I agree that any decent acceleration or even mesa with a good CPU 
can handle it. 
> Yeah, what you're proposing would help for instances where there's brief 
> periods of change on screen like the between-screen transitions, but it won't 
> really help at all if there's something on screen that's changing all the 
> time (see the mythuitest program for an example) or if the user starts 
> mashing buttons.
>   
    I guess what I was proposing was more along the lines of providing 
the same effect to regardless of if the pulse interval becomes erratic.  
If you don't think there's any point in doing it, I'll just drop it.


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