[mythtv] Time-based animation controller in mythui

Isaac Richards ijr at case.edu
Fri Mar 10 21:18:55 UTC 2006


On Friday 10 March 2006 12:19, Bryan Mayland wrote:
> Isaac Richards wrote:
> > The main issue that people are having is that their opengl
> > implementations are either completely non-existant (and so falling back
> > to mesa) or _very_ slow. Nothing it's doing should tax a video card very
> > much if some accel is enabled (it's basically just blending textures
> > together).
>
>     Oh I agree that any decent acceleration or even mesa with a good CPU
> can handle it.
>
> > Yeah, what you're proposing would help for instances where there's brief
> > periods of change on screen like the between-screen transitions, but it
> > won't really help at all if there's something on screen that's changing
> > all the time (see the mythuitest program for an example) or if the user
> > starts mashing buttons.
>
>     I guess what I was proposing was more along the lines of providing
> the same effect to regardless of if the pulse interval becomes erratic.
> If you don't think there's any point in doing it, I'll just drop it.

Oh, sure, it'd be useful, but I was just pointing out that it wouldn't fix 
people's problems. =)  If you want to work on that, go right ahead.  I'll 
also happily accept improvements to the gl code itself. =)  I really don't 
know exactly what I'm doing in there..

Isaac


More information about the mythtv-dev mailing list