[mythtv] [mythtv-commits] Ticket #3363: TranslateKeyPress: prefer local action over jump point's

Roo roo.watt at gmail.com
Sun Jun 10 13:09:08 UTC 2007


On 10/06/07, Michael T. Dean <mtdean at thirdcontact.com> wrote:
> Yes.  The program guide jump point should be fixed directly by writing
> code to handle the jump point more reasonably in LiveTV (i.e. by going
> to the LiveTV program guide if the user is in LiveTV.  So, feel free to
> write up a patch for the jumppoint.

Mike, thanks for the reply, I will have a look at writing the patch as
this is a feature that I want.

Is there more Jump points that need to be fixed in addition to the LiveTV/Guide?

>
> > Is he waiting on patches to fix the specific issues of global
> > jumpoints colliding with local contexts? Instead of the general "local
> > overrides global" fix?
>
> See http://www.gossamer-threads.com/lists/mythtv/dev/266483#266483 .
>
> AIUI, JumpPoints will--by design--always take precedence over
> keybindings.  In the event that a jumppoint does something "unexpected"
> in some context, the jumppoint should be fixed.  This will ensure that
> no matter where you're at, certain keys (those bound to jumppoints)
> always result in the same behavior without forcing the user to verify
> that no keybinding collides with a jumppoint binding.

I guess I should have realised that as I did contribute in that thread

:)

Roo.


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