[mythtv] mythtv-dev Digest, Vol 61, Issue 10

kjpioo2006 at 126.com kjpioo2006 at 126.com
Sat Mar 15 03:00:01 UTC 2008


hello, Robert Johnston ,
in the bellow message you say :
if wanted to run it against a system without the
"Bloat" of X11. I think recently, however, that's gone out the window.
//
it do think it is a big problem.but it is great if a mythtv run in a ARM, with qtopia.though i cant manage to make it..thank you !!

Message: 10
Date: Sun, 9 Mar 2008 17:00:14 -0600
From: "Robert Johnston" <anaerin at gmail.com>
Subject: Re: [mythtv] can mythtv be used in qtopia?
To: "Development of mythtv" <mythtv-dev at mythtv.org>
Message-ID:
	<b75f78d70803091600r4fb112f0p83d02d631003f3aa at mail.gmail.com>
Content-Type: text/plain; charset=UTF-8

On Sun, Mar 9, 2008 at 4:03 PM, Erik Hovland <erik at hovland.org> wrote:
> On Sun, Mar 09, 2008 at 05:31:58PM -0400, hendrixski wrote:
>  > kjpioo2006 wrote:
>  >> does anyone successed in porting mythtv mythtv/video to embedded qtopia?
>  >> any answer will be greatly appreciated,thanks!
>  >
>  > I've wondered that myself, and not found any good links on google about it.
>  > I've dabbled a little bit in getting Myth to run in smaller platforms, like
>  > in a JeOS, or just a bare system with just X11 and no window manager. With
>  > varying levels of success and failure. But if you could totally bypass all
>  > the bloat of x11 and have qtopia handle the framebuffer it would be pretty
>  > sweet.
>
>  X11 may be bloated on your desktop. But that is only because it has
>  everything and the kitchen sink in it. Hand held platforms like GPE,
>  OpenMoko and Maemo all use X11 with extremely small footprints.
>
>  Qtopia 3.x is horribly bloated and slow. No one in the small computer
>  field uses it. So it would have to be Qtopia 4.4 or so. Which means you
>  are just as likely to get Qt4.4 on X11 onto a computer and running myth
>  on that. Oh wait, myth doesn't yet run on Qt4. Whoops.
>
>  Basically, it is a great idea to run Myth on Qtopia. But there are a lot
>  of technical challenges between here and there. Making Myth run on Qt4
>  is probably the first challenge to tackle.

I know, a long time ago (0.18?) that Myth would compile and run
against DirectFB, if wanted to run it against a system without the
"Bloat" of X11. I think recently, however, that's gone out the window.
-- 
Robert "Anaerin" Johnston
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