[mythtv] deinterlacers on AMD/ATI VDPAU

Raymond Wagner raymond at wagnerrp.com
Sat Nov 30 23:50:18 UTC 2013


On Nov 30, 2013, at 16:01, Jean-Yves Avenard <jyavenard at gmail.com> wrote:
> you can do the decoding in software and rendering via vdpau
> but if you do decoding via vdpau, it must be render by vdpau

There's actually a cludgy way you can pass the decoded frame into an OpenGL texture, and then pull the texture back into main memory, but that's a whole lot of effort for limited worth.


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