[mythtv-users] Aspect ratio (16:9 anamorphic)
Joseph A. Caputo
jcaputo1 at comcast.net
Thu May 5 17:40:26 UTC 2005
On Thursday 05 May 2005 13:10, Michael Haan wrote:
> On 5/5/05, James Stembridge <jstembridge at gmail.com> wrote:
> > On 5/5/05, Doug Larrick <doug at ties.org> wrote:
> > > But are your pixels square? 720x480 is pretty close to square
> > > pixels on
> > > a 16:9 set.
> > I wouldn't think so, I'm using 720x576 too. I'll have a closer look
> > tonight.
> > James.
> What do you mean by saying your pixels are square? The text is blocky
> in the UI?
He's referring to the actual shape of a pixel on a computer monitor vs.
a television. Computer monitors have square (well, really circular)
pixels, while TVs have oblong (wider than tall) pixels. So an image
that looks like a perfect square on a computer monitor will look
'stretched' (i.e., rectangular) on a television. I'm not sure if a HD
television has oblong or 'square' pixels.
> I'm having issues which I think may be similar to others
> mentioned in this thread, but not that one. My issues is that since I
> got my widescreen hd and set my res to 1280x720, the letters in the UI
> are mostly unreadable (I have pretty good vision and can make them out
> if i take the time, my GF has no clue what they say). I tried setting
> the UI to use "big" font and moved that up to 40, but that's really
> not doing much. Is this issue related to yours, or should I address
> this some other way?
You probably need to set the DisplaySize in your xorg.conf or XF86Config
file. You need to trick X into running in 100dpi mode. Run 'xdpyinfo'
and see what it tells you your resolution is; if it's not 100 x 100,
then that's your font problem.
Once you get that resolved, you may notice that things in the UI look
either stretched or squished (depending on your perspective); that's
the issue being discussed in this thread, which apparently requires a
them designed for a 16:9 screen in order to properly fix.
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