[mythtv-users] How does MythTV w/Xbox client on XBMC compare to MCE 2005 ?

greg at nodecam.com greg at nodecam.com
Tue May 10 20:46:07 UTC 2005


> 4- Does MythTV support Microsoft's Ir blaster/receiver ?  The receiver
> part
> is also important, because although I expect that channel change requests
> coming from the remote TVs will be sent via Ethernet, I also want to be
> able to change the channel for the TV-out output...

I'm not familiar with the blaster/receiver, but the standard DVD remote
dongle receiver works fine under mythtv on the xbox.  The blaster
functionality is somewhat confusing to me, since presumably the tuners you
need to change channels on will be hooked into your capture card(s) in the
backend?

Having an IR blaster on an Xbox doesn't make a lot of sense to me, since
the xbox is just the frontend, so I must be missing something here. 
What's your source signal - cable, sat, ota?

> 6- Has anyone been playing around with the XBMC client, and therefore
> could elaborate on what can and cannot be done with such a solution ?

The XBMC-myth client is pretty bare bones at this point.  What it does, is
let you play back recorded files (which includes the ringbuffer for live
tv) while getting show information from the backend database.  It's
serviceable, but hardly what I'd call slick.

IMO, it's main failing is in live TV playback, because it treats the
ringbuffer as "just another file" out of necessity because it's
piggybacking on the XBMC media playback facilities.  This leads to
problems like if you accidentally seek past "live" the playback drops back
to the menu and you have to pick your channel again/buffer etc.

>From the sounds of it you're not going to be happy with the xbmc-myth
interface, since it's a step backwards from your current setup.  (No
disrespect to the author, it's still in it's early stages, and is amazing
at what it does accomplish)  A full mythfrontend on your xbox will provide
a lot of features that the xbmc scripts just can't hope to duplicate.

Greg


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