[mythtv-users] OpenGL compile error on x64 w/ nVidia 7676

Steven Adeff adeffs.mythtv at gmail.com
Fri Feb 3 17:23:25 UTC 2006


On 2/3/06, Brian Wood <beww at beww.org> wrote:
> On Feb 3, 2006, at 9:53 AM, Steven Adeff wrote:
> > I compiled the nvidia drivers myself, using the amd64 download, so
> > I'll assume I'm using the most 64bit version I can. OpenGL libs? I
> > have Debian64's Xorg 6.8 installed... gcc4.0
>
> If you run nVidia's installer it offers to install the "32-bit
> compatibility GL libs", I'm not totally sure exactly what that option
> installs and where.

true, which could be the issue? does nVidia's installer have 64bit GL libs?...

> I thought I had read someplace that MythTV had problems if compiled
> with gcc-4.0, hopefully that's obsolete info by now.

SVN has been compiling fine for me with gcc-4.0


> >> I suspect that if all these factors were known some consistent
> >> patterns would show up and the craziness might abate, but that would
> >> be a herculean task, even for nVidia.
> >
> > I'd think my setup was pretty standard, and even if not, one would
> > think nVidia should have the resources to buy an Athlon64 system and
> > play with all the different combinations.
> >
> I wouldn't think so. There must be hundreds of possible combinations
> of compilers, optimizations, libraries, versions etc. Even a behemoth
> like Microsoft has problems testing "all" possible combinations.
> nVidia is very good at supporting Linux but it is certainly not their
> primary concern - 13-year-old Windows gamers who are able to wheedle
> their parents into purchasing graphics cards which cost more than
> base-model PCs seem to occupy that position :-)

true, true.

--
Steve


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