[mythtv-users] reprise: improve frontend usability: working with a slick remote

come se fosse antani antani at gmail.com
Wed Mar 28 15:49:05 UTC 2007


On 3/28/07, Carl Reynolds <mythtv-users at hyperbole-software.com> wrote:
> come se fosse antani wrote:
>
> > On 3/28/07, Carl Reynolds <mythtv-users at hyperbole-software.com> wrote:
> >
> >>come se fosse antani wrote:
> >>
> >>>I don't know if the way myth use to accept input is easy to change
> >>>simply with a different OSD theme. ..
> >>>there is any developer that can confirm such statement?
> >>>
> >>
> >>It's not just a matter of changing an OSD theme to make it do the things
> >>you want to do. You would also have to make some rather major changes to
> >>the way tv_play.cpp handles the input from the remote so that the
> >>command you want to transmit to myth are recognized by the OSD menu.
> >>
> >>I personally would not be interested in such a change, since as Bert Von
> >>Kets pointed out you are increasing the depth of the command menu so
> >>that every time you want to enter a command you are traversing a menu
> >>tree rather than going directly to the command with a remote key.
> >>However, I assume there may be people who don't care how quickly they
> >>can get to Play, Pause or Stop when the video is Fast Forwarding (I wish
> >>there were a less awkward term for that operation) past the part of the
> >>program they were trying to get to.
> >>
> >>There seem to be a couple of people like that in this discussion, so I
> >>would recommend that you break out vi and start looking at modifying the
> >>code in tv_play.cpp and make a new OSD theme so you can operate MythTV
> >>in the way you suggest.
> >>
> >>Some times, it's just better to make a prototype than to spend a lot of
> >>time discussing an idea. (Not to suggest that you should stop discussing
> >>this, if you're interested. I think this is an interesting discussion.
> >>I'd like to see it developed further.)
> >>
> >>BTW: I'm not one of the developers, I just have a fair amount of
> >>familiarity with he way tv_play works.
> >>
> >
> > thanks for the answer, carl: it was useful.
> > I'm not a myth developer and not a developer at all, and I don't know
> > if I've skills & times to (learn how) modify the tv_play.cpp code. is
> > something compiled from the source or I can edit actually mine
> > tv_play.cpp from my myth installation (creating a backup, of course) ?
> >
>
> tv_play.cpp is compiled from source. You would need to be able to
> understand and modify the C++ code int he file, then compile and install it.

noooooo way. :(
I'm not a code guy, unfortunately.
but: IF I see that apple move on this way, I'll reclaim the rights! :D


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