[mythtv-users] Compiling MythTV on a computer instead of the Xbox
Monkey Pet
monkeypet at gmail.com
Fri Mar 14 00:29:06 UTC 2008
I was able to compile and produce the deb packages for xebian 1.1.3
(debian sarge), however, when I run the frontend, it seg faults on me.
More debugging is going to be needed, sigh.
Here are breadcrumbs for people to try (in case I can't get to it):
1. Setting up xebian to run in vmware: http://www.xbox-linux.org/wiki/Vmware
2. debian pkg'ing subdir for compiling:
http://yoeu.net/~fa/mythtv-0.21.20080313-001.experimental.debian.tar.gz
3. Grab the mythtv-0.21 sources; untar.
4. Untar the tarball above inside of .../mythtv-0.21, so you should
have .../mythtv-0.21/debian. NOTE, this is experimental and as I
stated above doesn't seem to work, it is here for people to help me
debug.
5. cd mythtv-0.21
6. debian/rules binary
That should start the build process and out will pop the deb packages.
Good luck. On a side note, I tried the etch mythtv-0.21 deb source
packages, but ran into dependency hell since I want to stay mostly on
sarge.
On 3/13/08, Justin Nolan <hondacrxsi at gmail.com> wrote:
> >
> >>
> >> I was FINALLY able to satisfy all of the dependencies. Luckily I
> >> didn't have
> >> the same problem with libc6 (xdm stopped, and it continued
> >> happily). I did
> >> have infinite trouble installing liblame-dev.. it wanted a
> >> different version
> >> of liblame0, even though mine was up to date. Had to install that
> >> one by
> >> hand. There were approximately one bajillion packages I had to
> >> install/upgrade.
> >>
> >
> > Are you running a 2.4.x linux kernel? i.e. From a Xebian installed on
> > a FATX gamesave partition?
>
>
> Yes, I am. But it failed in the middle of the night:
>
> 123023: Error: undefined symbol '.LLSDACSE6264' in operations
> g++: Internal Error: Killed (program cc1plus)
>
> Google isn't helping on this one.
>
>
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