[mythtv-users] Do GuiOffsetX and GuiOffsetY do anything?

Gabe Rubin gaberubin at gmail.com
Fri Nov 20 02:00:00 UTC 2009


On Thu, Nov 19, 2009 at 5:05 PM, Paul Bender <pebender at san.rr.com> wrote:
> Gabe Rubin wrote:
>>
>> On Thu, Nov 19, 2009 at 4:50 PM, Paul Bender <pebender at san.rr.com> wrote:
>>>
>>> Gabe Rubin wrote:
>>>>
>>>> On Thu, Nov 19, 2009 at 4:13 PM, Daniel Kristjansson
>>>> <danielk at cuymedia.net> wrote:
>>>>>
>>>>> On Thu, 2009-11-19 at 15:49 -0800, Gabe Rubin wrote:
>>>>>>
>>>>>> I am trying to fine tune my GUI screen to correct for overscan and be
>>>>>> able to see everything.  I have tweaked the settings in the database
>>>>>> and figured out that a 1168x657 screen should do the trick.  However,
>>>>>> I have a horizontal black strip at the top and I could go for a little
>>>>>> more room at the bottom (i.e., the GUI is not horizontally centered).
>>>>>> I thought I could adjust the GuiOffset settings, but that does
>>>>>> nothing, even if I enter ridiculous values like 100 or -100.  Is this
>>>>>> the expected behavior or should I do something else to center it?
>>>>>> This is on myth .22.
>>>>>
>>>>> They work here, but they are dependant on window manager support.
>>>>>
>>>> I use ratpoison.  Should I be using something else?  I also have Use
>>>> Window Border turned off and Use fixed window size turned on.
>>>
>>> In order to get GuiOffset to work with ratpoison, I had to patch
>>> ratpoison
>>> (see <http://www.gossamer-threads.com/lists/mythtv/users/248851>). The
>>> patch
>>> can be found in the MiniMyth repository at
>>>
>>> <http://code.google.com/p/minimyth/source/browse/trunk/gar-minimyth/script/X11/ratpoison/files/ratpoison-1.4.5-staticgravity.patch>.
>>
>>
>> Thanks.  That would explain the problem.  I am a bit clueless on what
>> to do with the patch though.  Do I need to compile ratpoison with this
>> code in there (I am hoping not to have to compile anything) or is
>> there an easier way to do this?
>
> Yes. You would need to apply the patch to the source and compile it.
> However, as ratpoison has relatively few dependencies, you might be able to
> use the binary ratpoison from MiniMyth.

Thanks.  I just decided to see if I could patch and compile.  I did
and it now works.


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