[mythtv-users] frontend hardware - any reason not to use ion?

Greg Oliver oliver.greg at gmail.com
Mon Jan 11 16:43:49 UTC 2010


On Mon, Jan 11, 2010 at 10:39 AM, Johnny Walker <johnnyjboss at gmail.com> wrote:
> On Mon, Jan 11, 2010 at 9:56 AM, David Asher <asherml at gmail.com> wrote:
>>
>> On Jan 11, 2010, at 7:32 AM, Fred Squires wrote:
>>>
>>> A few tips:
>>> You'll need to go into the bios to increase the memory for the video
>>> card. With 1 GB you can only move it up to 256, I added an extra gig
>>> so I could go up to 512. I didn't notice any problems with 256, but I
>>> only tested a few videos.
>>
>> I'll add/second that tip: if you want to use the pretty fanart, coverart,
>> etc, you NEED the 2GB.  At least in the current state, my mythfrontend
>> memory usage balloons quite easily, with 256MB allocated for video, 1GB just
>> doesn't hack it.  Add to that the reports that 256MB is borderline for
>> playback, 2GB is the way to go.  Luckily my two Revo 1600's both came with
>> only one SO-DIMM slot populated, so it was just adding another.  Kinda
>> tricky getting the case apart, however.
>>
>> I upgraded to 2GB and 512MB and everything works pretty well.  I did have to
>> set it up so every night mythfrontend restarts because the memory still
>> seems to get out of hand.  I haven't had a chance to debug why.  My theory
>> is the image cache doesn't get fanart/coverart images removed so it grows
>> continuously, but I haven't checked to code to see.
>
> I've got a stock Revo 1600 and I get aliasing problems when the image
> is panning - especially if there's a fence, prison bars, or vertical
> stripes of any sort in the picture.
>
> If I simply increase the ram to 2gb the bios will start allowing me to
> allocate 512 to the onboard video?
>

1.5 GB total ram will let you allocate 512 to video.  I found that 3GB
total makes it run without swap for the most part.  Without any
capture devices present..

-Greg


More information about the mythtv-users mailing list