[mythtv-users] xv-blit used instead of opengl

Joey Morris rjmorris at nc.rr.com
Sat Jul 30 17:36:58 UTC 2011


Raymond Wagner <raymond at wagnerrp.com> wrote on Sat, Jul 30, 2011 at 01:07:49PM -0400:
> On Sat, 30 Jul 2011 12:58:27 -0400, Joey Morris <rjmorris at nc.rr.com>
> wrote:
> > 2011-07-30 11:35:03.677 Using the OpenGL painter
> > 2011-07-30 11:35:19.125 VideoOutput: Trying video renderer: 'vdpau'
> > 2011-07-30 11:35:19.495 VDP: SetVideoRenderer(vdpau)
> > 2011-07-30 11:35:19.497 VDPAU Error: Failed to create VDPAU device.
> > 2011-07-30 11:35:19.497 VDPAU Error: No VDPAU device
> > 2011-07-30 11:35:19.497 Failed to create VDPAU render device.
> > 2011-07-30 11:35:19.497 VideoOutput: Trying video renderer: 'xv-blit'
> 
> It looks like you told MythTV to use the OpenGL UI painter, but then used
> a VDPAU playback profile.  It attempts VDPAU, fails because you don't have
> a VDPAU capable graphics card, and falls back to Xv.  The UI Painter and
> Video Renderer are two separate settings.  You need to modify your playback
> profile to use OpenGL.

I do have my playback profile set to CPU++ with opengl selected as the
renderer. This line from the log seems to confirm that myth has
detected my opengl renderer setting:

2011-07-30 11:35:18.505 VDP: Accepting: cmp(> 0 0,< 0 0) dec(ffmpeg) cpus(2) ski
ploop(enabled) rend(opengl) osd(opengl2) osdfade(enabled) deint(opengldoublerate
yadif,none) filt()

A couple of weeks ago I did have a VDPAU-capable card installed and
was using a VDPAU playback profile. Is it possible that the old config
is still being used for some reason, even though I've changed the
playback profile to CPU++?


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