[mythtv-users] Playback problem

Stefan D raptorjr08 at gmail.com
Fri Mar 30 19:30:28 UTC 2012


On Fri, Mar 30, 2012 at 9:23 PM, Stefan D <raptorjr08 at gmail.com> wrote:

> The last few weeks i have had a problem with playback. I have used VDPAU
> since about 1½ year without any problems. But recently when watching
> recordings i get a lot of pixelation(or what it is called) when there is a
> scene change or fast moving scenes when there is a lot of movement on the
> screen. If i switch to OpenGL instead of VDPAU the problems go away.
>
> But then i get another problem. With OpenGL i cant watch LiveTV, i get a
> lot of:
>
> 2012-03-30 21:07:38.022078 N [8320/8320] CoreContext mythplayer.cpp:2079
> (PrebufferEnoughFrames) - Player(4): Waited 102ms for video buffers
> AUUUUUUUUuUuLAAAAAAAAAAAAAAAAAAP
>
> And i get a little paus every 2-3 second, impossible to watch LiveTV. But
> to get it even more strange, VDPAU seems to work fine with LiveTV.
>
> LiveTV: VDPAU = Good, OpenGL= Bad
> Recordings: VDPAU = Bad , OpenGL= Good
>
> I have a Intel(R) Core(TM)2 Duo CPU E8200  @ 2.66GHz, and about 15-22% cpu
> utilization when running OpenGL, so i should have enough power, and since
> it works fine with recordings...
>
> If someone is interested to help me i would be happy to supply better log
> files, but i dont know what options to enable that would be helpful.
>
> /Stefan
>

Maybe i was a little fast in my conclusions, it seems that pixelation is
still present with VDPAU and LiveTV. But if i record the program, switch to
OpenGL and watch the recording it works.
But i would like to use VDPAU all the time like before, the quality of the
picture is better with VDPAU.

/Stefan
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