[mythtv-users] DPMS activating during MythMusic (0.26)

Michael Watson michael at thewatsonfamily.id.au
Mon Mar 4 13:50:21 UTC 2013


On 1/03/2013 10:19 AM, Paul Harrison wrote:
> On 16/02/13 14:07, Michael Watson wrote:
>> On 16/02/2013 10:21 PM, Paul Harrison wrote:
>>> On 16/02/13 01:22, Michael Watson wrote:
>>>> On 16/02/2013 12:10 PM, Michael Watson wrote:
>>>>>
>>>>> Get this when entering "Visualisations Settings"
>>>>>
>>>>> 2013-02-16 12:07:49.283306 E  Container 'visualization settings' 
>>>>> is missing child 'visualmodedelay'
>>>>> Handling Segmentation fault
>>>>> Segmentation fault
>>>>>
>>>> But, MythMusic does  automatically switch to the visualiser after 
>>>> 'visualmodedelay' previously set in "settings" table.
>>>> It doesn't exit visualizer by pressing any key, pressing escape 
>>>> exits back to menu, whilst pressing M -> Switch View works as 
>>>> expected.
>>>> Volume Up/Down, next / previous track all work as expected whilst 
>>>> visualizer is running.
>>>>
>>>> (I think that previously pressing escape would exit the visualizer 
>>>> back to the previous View, which I think would be preferable rather 
>>>> than "any key")
>>>
>>> What do you want jam on it :) In the old UI the visualiser was 
>>> actually a separate window overlayed on the music screen. When it 
>>> switched to fullscreen all it did was resize the window to be the 
>>> same size as the MythMusic screen so you never actually left the 
>>> playback screen. In the MythUI version the fullscreen visualiser is 
>>> a separate screen that you switch to so you can't just return to the 
>>> previous screen since it has already been closed. I can think of a 
>>> couple of ways it could be made to work but I can see complications 
>>> which ever way. I shall have to have a ponder on this one. I don't 
>>> want to make things too complicated just to add a feature that few 
>>> people actually use.
>>>
>>> Paul H.
>>
>> Definitely Jam (and could I have cream too). :-)
>>
>
> OK here you go try this one. Only lightly tested there may still be a 
> few tweaks needed here and there but seems to work OK. The patch is 
> for 0.26-fixes but I've not had time to test if it will compile OK on 
> fixes but I don't expect any problems.
>
> Paul H.
Thanks.

Compiling now, will test tomorrow.
What am should I be expecting?




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