Difference between revisions of "MythTV on Playstation3"

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==General bits of information==
 
==General bits of information==
 
* Here is a thread of someone reporting about having YellowDog Linux on the PS3: http://www.gossamer-threads.com/lists/mythtv/users/258573<br>Not very informative, but who knows what will be replied to that thread in the future...
 
* Here is a thread of someone reporting about having YellowDog Linux on the PS3: http://www.gossamer-threads.com/lists/mythtv/users/258573<br>Not very informative, but who knows what will be replied to that thread in the future...
* Here is a task in the Myth-Trac which relates to a new branch (mythtv-vid) in MythTV which aims to work on the video-output of mythtv: http://svn.mythtv.org/trac/ticket/2287<br>The howto in this wiki mentions that this branch should be used when using MythTV in a framebuffer
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* Here is a task in the Myth-Trac which relates to a new branch (mythtv-vid) in MythTV which aims to work on the video-output of mythtv: http://svn.mythtv.org/trac/ticket/2287<br>The [[MythTV_in_Framebuffer|MythTV in Framebuffer]] HOWTO mentions that this branch should be used when using MythTV in a framebuffer
 
 
  
 
=Whats next?=
 
=Whats next?=

Revision as of 08:07, 11 April 2007

Ps3.png This will be a hub to gather all info around using MythTV on the Playstation 3.

Current status

MythTV is running under YellowDogLinux with packages from atrpm. The problem: As others reported before: playback is choppy because XVideo is not available and MythTV falls back to XSHM for playback.

I have installed Gentoo on my PS3 to start experimenting with DirectFB. DirectFB 1.0.0 compiled cleanly. I rebuilt SDL with directfb-support, and compiled mplayer with directfb support.
Unfortunatly, mplayer does not work with directfb or sdl, it always crashes at some point. I still need to figure out why. Though the test-program DFBPoint does work nicely. When run with --dfb:mode=1280x720 it entered fullscreen nicely, but some of the slide-animations where a little bit sloppy. I wonder if Mythtv would run smooth via directfb if there is no hardware acceleration.

Information found on the web

For now I found the following interesting bits of information regarding MythTV on the ps3:

Framebuffer related

General bits of information

Whats next?

Since I have Gentoo up and running now on my playstation, the next step will be to compile Qt/Embedded and test if that works. After that, i plan to compile the mythtv-vid branch with directFB support.

I will report back when there is progress...