Difference between revisions of "MythTV on Playstation3"

From MythTV Official Wiki
Jump to: navigation, search
m (Current status)
(Current status)
Line 5: Line 5:
 
The problem: As others reported before: playback is choppy because XVideo is not available and MythTV falls back to XSHM for playback.
 
The problem: As others reported before: playback is choppy because XVideo is not available and MythTV falls back to XSHM for playback.
  
The other way to get it working better would be to use Qt/Embedded and directFB to use MythTV directly from the console.
+
I have installed Gentoo on my PS3 to start experimenting with DirectFB. DirectFB 1.0.0 compiled cleanly. I rebuilt SDL with directfb-support, and compiled mplayer with directfb support.<br>
 +
Unfortunatly, mplayer does not work with directfb or sdl, it always crashes at some point. I still need to figure out why. Though the test-program DFBPoint does work nicely. When run with --dfb:mode=1280x720 it entered fullscreen nicely, but some of the slide-animations where a little bit sloppy. I wonder if Mythtv would run smooth via directfb if there is no hardware acceleration.
  
 
=Information found on the web=
 
=Information found on the web=

Revision as of 16:51, 28 March 2007

This will be a hub to gather all info around using MythTV on the Playstation 3.

Current status

MythTV is running under YellowDogLinux with packages from atrpm. The problem: As others reported before: playback is choppy because XVideo is not available and MythTV falls back to XSHM for playback.

I have installed Gentoo on my PS3 to start experimenting with DirectFB. DirectFB 1.0.0 compiled cleanly. I rebuilt SDL with directfb-support, and compiled mplayer with directfb support.
Unfortunatly, mplayer does not work with directfb or sdl, it always crashes at some point. I still need to figure out why. Though the test-program DFBPoint does work nicely. When run with --dfb:mode=1280x720 it entered fullscreen nicely, but some of the slide-animations where a little bit sloppy. I wonder if Mythtv would run smooth via directfb if there is no hardware acceleration.

Information found on the web

For now I found the following interesting bits of information regarding MythTV on the ps3:

Framebuffer related

General bits of information

  • Here is a thread of someone reporting about having YellowDog Linux on the PS3: http://www.gossamer-threads.com/lists/mythtv/users/258573
    Not very informative, but who knows what will be replied to that thread in the future...
  • Here is a task in the Myth-Trac which relates to a new branch (mythtv-vid) in MythTV which aims to work on the video-output of mythtv: http://svn.mythtv.org/trac/ticket/2287
    The howto in this wiki mentions that this branch should be used when using MythTV in a framebuffer


Whats next?

First i will try to get Gentoo running on my Playstion 3. This will be the better base to compile and modify mythtv on my own. I will then try to get MythTV compiled with Qt/Embedded and directFB. I will report back when there is progress...