Difference between revisions of "MythTV on Playstation3"

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I have installed Gentoo on my PS3 to start experimenting with DirectFB. DirectFB 1.0.0 compiled cleanly. I rebuilt SDL with directfb-support, and compiled mplayer with directfb support.<br>
 
I have installed Gentoo on my PS3 to start experimenting with DirectFB. DirectFB 1.0.0 compiled cleanly. I rebuilt SDL with directfb-support, and compiled mplayer with directfb support.<br>
Unfortunatly, mplayer does not work with directfb or sdl, it always crashes at some point. I still need to figure out why. Though the test-program DFBPoint does work nicely. When run with --dfb:mode=1280x720 it entered fullscreen nicely, but some of the slide-animations where a little bit sloppy. I wonder if Mythtv would run smooth via directfb if there is no hardware acceleration.
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Unfortunately, mplayer does not work with directfb or sdl, it always crashes at some point. I still need to figure out why. Though the test-program DFBPoint does work nicely. When run with --dfb:mode=1280x720 it entered fullscreen nicely, but some of the slide-animations where a little bit sloppy. I wonder if Mythtv would run smooth via directfb if there is no hardware acceleration.
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I have now successfully emerged qt-embedded. After that I checked out the mythtv-vid branch and compiled it successfully. It even runs, but I could not see what it outputs or if it works because i was logged in through ssh. But at least I got no crash! I'll report back as soon as I'm at home again. *keeping fingers crossed*
  
 
=Information found on the web=
 
=Information found on the web=

Revision as of 11:11, 11 April 2007

Ps3.png This will be a hub to gather all info around using MythTV on the Playstation 3.

Current status

MythTV is running under YellowDogLinux with packages from atrpm. The problem: As others reported before: playback is choppy because XVideo is not available and MythTV falls back to XSHM for playback.

I have installed Gentoo on my PS3 to start experimenting with DirectFB. DirectFB 1.0.0 compiled cleanly. I rebuilt SDL with directfb-support, and compiled mplayer with directfb support.
Unfortunately, mplayer does not work with directfb or sdl, it always crashes at some point. I still need to figure out why. Though the test-program DFBPoint does work nicely. When run with --dfb:mode=1280x720 it entered fullscreen nicely, but some of the slide-animations where a little bit sloppy. I wonder if Mythtv would run smooth via directfb if there is no hardware acceleration.

I have now successfully emerged qt-embedded. After that I checked out the mythtv-vid branch and compiled it successfully. It even runs, but I could not see what it outputs or if it works because i was logged in through ssh. But at least I got no crash! I'll report back as soon as I'm at home again. *keeping fingers crossed*

Information found on the web

For now I found the following interesting bits of information regarding MythTV on the ps3:

Framebuffer related

General bits of information

Whats next?

Since I have Gentoo up and running now on my playstation, the next step will be to compile Qt/Embedded and test if that works. After that, i plan to compile the mythtv-vid branch with directFB support.

I will report back when there is progress...