Difference between revisions of "MythUI"
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− | As part of mythtv's on-going development effort, a new UI backend (called libmythui) is being developed and everything is slowly being rewritten to use this. This new backend allows multiple 'painters' that do the actual drawing - OpenGL and Qt based painters have been written. Using the OpenGL painter, a more modern/advanced UI is possible. At the same time, the process of rewriting converting Myth's UI to this new backend will allow everything to be made more consistent. | + | As part of mythtv's on-going development effort, a new UI backend (called libmythui) is being developed and everything is slowly being rewritten to use this. This new backend allows multiple 'painters' that do the actual drawing - OpenGL and Qt based painters have been written. Using the OpenGL painter, a more modern/advanced UI is possible. At the same time, the process of rewriting/converting Myth's UI to this new backend will allow everything to be made more consistent. |
Revision as of 21:26, 13 September 2006
As part of mythtv's on-going development effort, a new UI backend (called libmythui) is being developed and everything is slowly being rewritten to use this. This new backend allows multiple 'painters' that do the actual drawing - OpenGL and Qt based painters have been written. Using the OpenGL painter, a more modern/advanced UI is possible. At the same time, the process of rewriting/converting Myth's UI to this new backend will allow everything to be made more consistent.