Difference between revisions of "Configuring MythGame Emulation"
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Trevarthan (talk | contribs) (→Nintendo: SNES: added SNES9x section) |
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Rom Path: /usr/emulators/snes/roms | Rom Path: /usr/emulators/snes/roms | ||
− | There is also an emulator called SNES9x for Linux avialable. The quality of this emulator is near to ZSNES, | + | === Using SNES9x=== |
+ | |||
+ | There is also an emulator called SNES9x for Linux avialable. The quality of this emulator is near to ZSNES, if not better. It has no frontend on Linux, but frontends just get in the way on MythTV boxes anyway. Everything can be configured through the command line, and most options work for all games, so once you have it set up you only need to modify command line options when you change hardware, like joysticks. | ||
+ | |||
+ | Most distributions include SNES9x in their package selection - Consult your package manager (rpm, dselect, emerge). If your distribution does not include it, you can download SNES9x source from [http://www.snes9x.com/]. The newest Version is: '''1.43''' | ||
+ | |||
+ | It doesn't matter where the binary is located. Usually your distribution's package manager will add it to your PATH or inform you of it's location after the install. For example, Gentoo puts all game binaries in: | ||
+ | <code>/usr/games/bin</code> | ||
+ | |||
+ | Run the following on the command line to determine the SNES9x binary's location: | ||
+ | <code>which snes9x</code> | ||
+ | Remember the output from the above command. You'll need it in the next section. | ||
+ | |||
+ | There are no configuration files to worry about with SNES9x. All configuration is specified on the command line. Use the following command, replacing /path/to/snes9x with the actual path to your SNES9x binary from the step above, to view all possible command line options: | ||
+ | <code>/path/to/snes9x -h</code> | ||
+ | |||
+ | On many distributions, in order to utilize full screen mode in SNES9x you need to add the SUID bit to your SNES9x binary. This is a security risk, but it makes games much more enjoyable. To add the SUID bit, do this: | ||
+ | <code>chmod 4750 /path/to/snes9x</code> | ||
+ | Please adjust group and world permissions as necessary to suit your distribution. | ||
+ | |||
+ | Now you have to add a game starter to MythTV: | ||
+ | |||
+ | Player Name: SNES | ||
+ | Typ: SNES9X | ||
+ | Command: /path/to/snes9x -stereo -r 6 -tr -fs | ||
+ | Rom Path: /usr/emulators/snes/roms | ||
+ | |||
+ | If you are interested in using SNES9x with a joystick, please read about the <code>-joydev</code> and <code>-joymap</code> command line options. In addition, if you have the luxury of building snes9x from source, [http://reboot.animeirc.de/contributions/snes9x.patch Reboot's joyaxisX patch] is an excellent and necessary addition to the program. | ||
== Nintendo: NES == | == Nintendo: NES == |
Revision as of 17:16, 17 February 2006
Contents
Information
You will need the SVN Version of MythGame to follow these instructions. The version included in MythTV 0.18 is not covered in this document, since the configuration interface has changed drastically. Also, here is only explained how to setup MythGame after it was installed, this is not a tutorial how to compile and install it.
General-Setup
Firstly, we need to create folders where we can store the roms and the emulator binaries. Any of the third level (snes, gba, etc) directories are optional if you do not intend to use that specific emulator.
You will need to create the following directory structure: (This Directory Structure is only an example, yours can be different!)
/usr/emulators/snes/bin /usr/emulators/snes/roms /usr/emulators/gba/bin /usr/emulators/gba/roms /usr/emulators/n64/bin /usr/emulators/n64/roms /usr/emulators/amiga/bin /usr/emulators/amiga/roms /usr/emulators/amiga/chip (For the Kickstart Image) /usr/emulators/atari /usr/emulators/atari/lynx /usr/emulators/atari/lynx/bin /usr/emulators/atari/lynx/roms /usr/emulators/megadrive/bin /usr/emulators/megadrive/roms /usr/emulators/xmame/bin /usr/emulators/xmame/roms
Emulators
Nintendo: SNES
Using ZSNES
Emulator used: ZSNES (1.42)
ZNES requires a mouse for configuration in the GUI, keyboard support is not fully implemented. (But the Configuration had only to be done once!)
Most distributions include ZSNES in their package selection - Consult your package manager (rpm, dselect, emerge). If your distribution does not include it, you can download ZSNES source from [1]. The newest Version is: 1.42
Put the binary in the /usr/emulators/snes/bin Folder. Start ZSNES to create the config file. I recommend setting the options 2x Super SAI Engine under video, so that the picture looks smoother. After configuring ZSNES and exiting you have to copy the configuration from your configuration directory (by default ~/.zsnes) to the mythtv user directory (probably ~mythtv/.zsnes).
Now you have to add a game starter to Mythtv:
Player Name: SNES Typ: SNES Command: /usr/emulators/snes/bin/zsnes Rom Path: /usr/emulators/snes/roms
Using SNES9x
There is also an emulator called SNES9x for Linux avialable. The quality of this emulator is near to ZSNES, if not better. It has no frontend on Linux, but frontends just get in the way on MythTV boxes anyway. Everything can be configured through the command line, and most options work for all games, so once you have it set up you only need to modify command line options when you change hardware, like joysticks.
Most distributions include SNES9x in their package selection - Consult your package manager (rpm, dselect, emerge). If your distribution does not include it, you can download SNES9x source from [2]. The newest Version is: 1.43
It doesn't matter where the binary is located. Usually your distribution's package manager will add it to your PATH or inform you of it's location after the install. For example, Gentoo puts all game binaries in:
/usr/games/bin
Run the following on the command line to determine the SNES9x binary's location:
which snes9x
Remember the output from the above command. You'll need it in the next section.
There are no configuration files to worry about with SNES9x. All configuration is specified on the command line. Use the following command, replacing /path/to/snes9x with the actual path to your SNES9x binary from the step above, to view all possible command line options:
/path/to/snes9x -h
On many distributions, in order to utilize full screen mode in SNES9x you need to add the SUID bit to your SNES9x binary. This is a security risk, but it makes games much more enjoyable. To add the SUID bit, do this:
chmod 4750 /path/to/snes9x
Please adjust group and world permissions as necessary to suit your distribution.
Now you have to add a game starter to MythTV:
Player Name: SNES Typ: SNES9X Command: /path/to/snes9x -stereo -r 6 -tr -fs Rom Path: /usr/emulators/snes/roms
If you are interested in using SNES9x with a joystick, please read about the -joydev
and -joymap
command line options. In addition, if you have the luxury of building snes9x from source, Reboot's joyaxisX patch is an excellent and necessary addition to the program.
Nintendo: NES
Emulator used: fce-ultra ( 0.98.13)
Get FCE-Ultra. Official Homepage: http://fceultra.sourceforge.net/ is currently offline. But you can download it from here: http://www.mavetju.org/download/adopted/fceultra-0.98.13-src.tar.bz2
Put the binary in the /usr/emulators/nes/bin Folder.
Start fceu with fceu -inputcfg gamepad1 %romename% to configure your joystick.
Now you have to add a game starter to Mythtv:
Player Name: NES Typ: NES Command: /usr/emulators/nes/bin/fceu --fs 1 --joy1 1 --xres 1024 --yres 768 Rom Path: /usr/emulators/nes/roms
Nintendo: Game Boy Advance & Game Boy
Emulator used: Visual Boy Advance (1.80 SDL)
You need to get the CVS-Source if you want to run the newest Version. You also can use a older binary from the homepage, but I prefer to use the newest.
You can do a CVS-Checkout with the following command: "cvs -z3 -d:pserver:anonymous@cvs.sourceforge.net:/cvsroot/vba co -P VisualBoyAdvance"
Then we need to got into the VisualBoyAdvace directory and run : ./configure
After that we do : make
And then after compilation has completed we can copy the VisualBoyAdvance binary from the src dir to our binary directory.
You then need to edit the VisualBoyAdvance.cfg to edit your Joystick settings. If you want to change it, you can get a program called: SLD-Test from the GameBoyAdvance homepage to get the correct settings for your joystick!
Now you need to add a game starter to Mythtv:
Player Name: GBA Typ: OTHER Command: /usr/emulators/gba/bin/VisualBoyAdvance -F -4 Rom Path: /usr/emulators/gba/roms
(The Parameters -F to gives full screen and -4 gives a bigger picture)
Nintendo: N64
Emulator used: Mupen 64 (0.5))
You need to get the Source Version from the Message board (The Patchset needed in the 0.4 Version is now included in Mupen 0.5). (You can't use the Binary Version, Because there is no nogui Version in it!)
Download Mupen Source: wget http://mupen64.emulation64.com/files/0.5/mupen64_src-0.5.tar.bz2
Extract the Mupen64.
Configure Mupen with ./configure
Mupen64 0.5 comes with a bug which results in the nogui version not compiling. To fix this, edit main/main.c and insert the following at the beginning of the file:
#include <dirent.h> #include <sys/stat.h>
Compile the Mupen nogui Version with: make mupen64_nogui
Now you need the MUPEN Plugins. You can also compile them or get them withing the binary Distribution of the Mupen Webpage (I use the second way!)
Then you can Create a config File to use with mupen64. (Here's my Config File for Example!) mupen64.conf
[Default] Gfx Plugin = /usr/emulators/n64/bin/plugins/Glide64.so Audio Plugin = /usr/emulators/n64/bin/plugins/jttl_audio.so Input Plugin = /usr/emulators/n64/bin/plugins/blight_input.so RSP Plugin = /usr/emulators/n64/bin/mupen64_hle_rsp_azimer.so Fullscreen = true Emulation Mode = 2 No Ask = true
And the Game Starter for Mythtv:
Player Name: N64 Typ: N64 Command: /usr/emulators/n64/bin/mupen64_nogui Rom Path: /usr/emulators/n64/roms
Commodore: Amiga
Emulator used: E-UAE (0.8.28))
The used Emulator is E-UAE 0.8.28 which is a backport to linux from WinUAE.
There are also two other Amiga Emulators for Linux aviable. These were: X-Fellow [3] and the Origanal UAE (0.8.23) [4]. And also XMESS could be used (without Sound).
Now add a player to MythGame. (The Command Line is a little bit complex, because we want to add multiple Disk Drives on multiple Disk games.)
Player Name: Amiga Typ: AMIGA Command: /usr/emulators/amiga/bin/uae -s floppy0=%d1 -s floppy1=%d2 -s floppy2=%d3 -s floppy3=%d4 -s floppy_speed=800 -s kickstart_rom_file=/usr/emulators/amiga/chip/KICK31.ROM -s gfx_fullscreen_amiga=true -s use_gui=false Rom Path: /usr/emulators/amiga/roms Span Disks: yes
(The Command has to be added as one line, it is only split in three, so that it fits on the screen!)
Atari: Lynx
Emulator used: Handy SDL (0.82 R1)
The used Emulator can be downloaded from [5].
You also need a Bios Image from the Atari Lynx. Copy this into the Emulator Directory. (Info: You are only allowed to use a BIOS dump of your own Lynx machine!)
Player Name: Atari Lynx Typ: OTHER Command: /usr/emulators/atari/lynx/bin/sdyhandy %s -fullscreen -scale 4 -sound -joystick Rom Path: /usr/emulators/atari/lynx/roms
XMAME
Emulator used: XMAME
The used Emulator can be downloaded from [6].
Remember to place the .zip files from the roms you download into your roms directory. Do not unzip them, just leave the .zip files. I also had to change the general settings Display orders to just gamename.
Player Name: XMAME Type: MAME Command: /usr/emulators/xmame/bin/xmame -fullscreen -vidmod 1 %1 Rom Path: /usr/emulators/xmame/roms
Sega: MegaDrive/Genesis
Emulator used: DGEN/SDL (1.23)
The used Emulator can be downloaded from [7].
You cannot download a Binary on this Page, only Source. The compile of the Source Code failed on my system, so I used the Binary which came with the Debian Repository (get it via: apt-get install dgen)
Player Name: MegaDrive Typ: OTHER Command: /usr/emulators/megadrive/bin/dgen -f -G 800x600 -j Rom Path: /usr/emulators/megadrive/roms
More Emulators...
Here is a List of what might be possible to be Emulated, maybe someone describes how to include them in Myth:
PSX:
GameBoy:
DreamCast
Multiple Systems
- Xe Game Boy, MegaDrive, Super Famicom, PC-FX, Playstation, GameGear, ...
Screenshots
A Script to generate your Screenshots automatically, can be found in the MythTV Trac ticket #225 http://cvs.mythtv.org/trac/ticket/225 . Maybe it'll be included in the MythTV distribution later.
It uses the program scrot to generate screenshots of your x display.