The backend process (mythbackend) is the portion of the system that handles the Video capture cards as well as Scheduling Recordings on those cards, Commercial Flagging, and transcoding. The backend process interacts with the Database primarily.
As with the MythFrontend, there can be multiple backends. One backend process is designated as the master backend. This is usually the first backend installed on a system. This backend is responsible for coordinating the activities of the other backends known as slaves. This is especially true for scheduling as the master backend will determine the best distribution of programs across all available tuners. Each backend can have any number of tuners, including zero. As of 0.16, Commercial Flagging can be distributed across different backends, thereby spreading the load of that process.
There is no requirement for direct user interaction with the backend. The backend can use local HardWare/File Storage or have it mounted from another system. If remotely mounted, network performance should be considered as there will be considerable traffic on the network as recordings are stored and retreived by the backend process.
Command Line Options
Valid options are:
-h or --help List valid command line parameters -l or --logfile filename Writes STDERR and STDOUT messages to filename -p or --pidfile filename Write PID of mythbackend to filename -d or --daemon Runs mythbackend as a daemon -v or --verbose debug-level Use '-v help' for level info --printexpire List of auto-expire programs --printsched Upcoming scheduled programs --testsched Test run scheduler (ignore existing schedule) --resched Force the scheduler to update --nosched Do not perform any scheduling --noupnp Do not enable the UPNP server --nojobqueue Do not start the JobQueue --nohousekeeper Do not start the Housekeeper --noautoexpire Do not start the AutoExpire thread --version Version information
The backend and frontend communicate using their own Myth Protocol. The developer of Win Myth, a windows frontend to MythTV for playing recordings on Windows, has documented his workings on the procotol here. Work on defining the Myth Protocol is also be performed on this Wiki.
To control what debug information is logged to the log file the following switches may be used. These can be viewed by entering 'mythbackend -v help'
Verbose debug levels. Accepts any combination (separated by comma) of:
all - ALL available debug output most - Most debug (nodatabase,notimestamp) important - Errors or other very important messages general - General info record - Recording related messages playback - Playback related messages channel - Channel related messages osd - On-Screen Display related messages file - File and AutoExpire related messages schedule - Scheduling related messages network - Network protocol related messages commflag - Commercial Flagging related messages audio - Audio related messages libav - Enables libav debugging jobqueue - JobQueue related messages siparser - Siparser related messages eit - EIT related messages vbi - VBI related messages database - Display all SQL commands executed dsmcc - DSMCC carousel related messages mheg - MHEG debugging messages upnp - upnp debugging messages socket - socket debugging messages xmltv - xmltv output and related messages dvbcam - DVB CAM debugging messages media - Media Manager debugging messages idle - System idle messages timestamp - Conditional data driven messages none - NO debug output
The default for this program appears to be: '-v important,general'
Most options are additive except for none, all, and important. These three are semi-explicit and take precedence over any prior options given. You can however use something like '-v none,jobqueue' to get only JobQueue related messages and override the default verbosity level.
The additive options may also be subtracted from 'all' by prefixing them with 'no', so you may use '-v all,nodatabase' to view all but database debug messages.
Some debug levels may not apply to this program.
Need to add backend-specific troubleshooting help here, or at least link to Troubleshooting